Thursday, 30 April 2015

Maya Implementation: Finalisation Stages



Happy with my textures for the first 3 models so far, I decided to move onto the rest of the models; finishing them, and then prepping to texture.

Here is a screenshot of a sasumata - a pole-type weapon.





Tanto: 





Ararebo: 




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Updated Visuals on the other models:






Maya Implementation: Part 3


Screenshots of Updated Work:


Continuing with my work in Maya, I had taken the next step with a number of the weapons, now moving on to properly texture them.

Kusarigama:

In this case, due to an unfortunate corruption of the original file, I hard to start the kusarigama model from scratch; both model and UV map.
On this time around, rather than paint the textures using photoshop, I tried out the 3D software Mudbox as I was also learning in one of my other modules at the time.

The result is this:


Rendered in Maya using mental Ray, this is the finished version of the kusarigama 2.0 Utilised here is a diffuse (colour), bump and specularity map to build the texture. 

Katana:

Here are some images of the finished katana model. After using Mudbox for the first model, I was very pleased with how it came out, and so decided to continue with Mudbox as my dedicated texturing software of choice. 

A close-up of the guard of the katana and the handle.


This is a look at what I intend the final scene to look like (i.e. Possible museum-like setting, displaying all my finished weapon models). In this render, I tried to pay attention to the I tried to pay attention to the lighting of the scene, as that also provides a great impact of the overall realism of the objects within it. 
 Sai:


This is a test render of the finished Sai model: while the reflections on the blade are quite nice, the overall lighting may be too dark to really notice any of the finer details. 




And this is a shot of all the finished textured models so far. 

Background Research: Part 2

 Books:


While a lot of the work will be purely visual, I thought it would be helpful to try and find some written sources of information of either Japanese histoy in general (shedding further light on the Edo period of Japan where all of the weapons are based), Japanese art/culture (a lot of the weapons engravings and markings are derived from common and inspired imagery from Japanese culture and their history).

Visiting my local library, I found a couple of books on both subjects.

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"The Collections of The British Museum":

Edited by: David M. Wilson
Published by: The British Museum Press

In support to my earlier trip to the British Museum itself, this book is also really valuable. While I managed to obtain raw visual information and references from visiting the museum, in this book, I managed to gain some insight from an academic standpoint and context to this project and all it contains.

Ref: Page 181 - 185; The Oriental Collections

Fig 213: "RIGHT - Tachi-type steel sword blade..... it retains the characteristic elegant shape of work of the early Kamakura period.
(blade) 68.5 cm"


The above, written in italics, describes an image on page 181, of a katana blade. Notable is the sleek shape of the blade and it incredible length.


Ref: Page 182 - 183; The Oriental Collections

"The Heian period saw the steady rise of the Samurai class of warriors. From the beginning of the Kamakura period (AD 1185 - 1333) until 1867, the Japanese government was always controlled by the military class, and Samurai virtues, skills, tastes and equipment remained major themes in Japanese culture. Of the equipment, the incomparable steel-sword blade was the most prestigious; combining sharpness, durability, elegance of the shape and complex patterned surfaces into  weapon which was also a work of art and of Shinto veneration."

No image here, but a great insight on the rise of themes heeded via the Samurai which left a lasting impact in Japanese culture.
Weapons in this time, where not only used for combat, but were also considered works of art, with great detail being put onto the surfaces of these weapons.

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"Japanese Art":

Written by: Joan Stanley Baker
Published by: Thames and Hudson

While this book is more of a focus on the traditional side of art in Japan, it also contains worthwhile information, contextualising the impact Japan's ever changing culture had on weapons during the Kamakura to Edo period and vice versa.

Ref: Page 54; Tempyo secular art

Fig 39: "Knives in Persian-style jewelled, silver scabbards, with a dedicatory tag by Shomu's window. 8th century."

The highlighted section above describes the image of knives in their casing. Immediately apparent is the great detail that is on the scabbard; deep engraves, patterns of what appear to be entwining leaves and flowers.

Ref: Page 106 - 107; Kamakura and Muromachi (1185 - 1573)

Fig 71: "Armour with blue yarns from Taira clan. 12th century."

Detailed here is an image of a complete set of samurai armour.

"...until the restoration of imperial control in 1868, a succession of military dictators governed Japan in the Emperor's name.....
Unlike the ceremonial swords of Heian courtiers which were usually sheathed, and in delicately crafted scabbards, the new, warrior's sword was lethal blade of unsurpassed lightness and strength. Made of two layers of iron and steel which were subjected to repeated folding and beating, then to fire and immersion in water, Japanese samurai blades were marked by a unique vapour imprint called ni-e, much prized by connoisseurs."



Background Research



British Museum:


In the aim to support this project, I took a trip to the British Museum.
The intent behind this to get an up-close look at some of the weapons that area actually featured in this project to model.

I took many photographs of objects and images I thought to be useful.
Here are the photos from my trip below:




While not listed as an actual Samurai weapon used during the Edo period of Japan, I liked the general shape and construct of this object. 

The most iconic of all the Japanese weapons, the katana. There were multiple blades held in display cases in the exhibit. I managed to get a closer look at not only things lie the curvature of the blade, but also the markings on it: there being a distinct colouring along the groove of the blade where it changes from a dark gray to a lighter gray. 



This here is a tanto: a small blade/dagger. Another of the weapons I put on my list initially, I have not currently started a model for this one. What I thought was really interesting was the design and markings that were on the scabbard (Case for the dagger) and some interesting things can be done when it comes to the texturing portion; could utilise bump maps quite effectively here. 






Full Samurai armour: A lot of great detail is put into these armor pieces, and the kabuto (the helmet part) was also another object originally on my list. 





Maya Implementation: Part 2


Further 3D modelling work:


After finalising my list of weapons to model, I've made further progress on the quality of each.

Below is a closer look at the work I have done so far, including any changes that may have been made.


Kusarigama:


Here is a screenshot of the finished kusarigama model, UV mapped and textured using Photoshop.
This is a quick render using mental ray just to give me a rough idea of what the finalised image might be like. 

UV Map:




Katana:



Here are also 2 quick renders (Again, using mental ray) of the nearly finished katana model.
One small change I made to the workflow of this process was modelling the material of the handle directly, rather than relying on texture fidelity to convey that. By modelling this section, it also helps give the object more depth and thus make it more believable in the renders.

A closer look at the handle material: 
Not quite finished yet, but this is the general idea I wanted to accomplish. 



Sai:


Ararebo:



Further Research - Application in Video Games

Research: Videos



In this section of my Research, I thought it would be useful to look at various in-game examples of 3D assets (more specifically weapons). 

As at the end of my project, the aim being to display a variety of 3D modelled weapons in high quality, much in the same way that these videos will show below.

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Devil May Cry 4:
Menu Screen - Weapons and Character models




God of War HD Collection:
Extras: 3D Character Graveyard





Metal Gear Rising : Revengeance:
Customisation Menu




Final Fantasy XIII-2:
Equipment Menu



Kingdom Hearts II HD Remix:
Item Menu




The Stanley Parable:
The Museum Ending

*Note: I did not obtain this footage myself, so there is only a link to a Youtube video. However this video most describes what I was aiming for, with the ending of this game being presented as a literal museum: displaying various 3D assets used throughout the game, where the player can now take a closer look. 


Monday, 8 December 2014